No 412
Elixir of
the Lich Who Just Wants a Hug
Launches in 13 days

A cozy first-person sorting game. Your apothecary's stock is a glittering mess across the floor. No timer. No fail state. Just candlelight, glass, and the quiet click of a colour finding its shelf.
Coming to the Epic Games Store as well
Official trailer
2,080
Potions on the floor
260
Hand-written names
26
Themed shelves
0
Timers, enemies or fail states
What you actually do
Something went wrong overnight. Your entire stock — every potion hand-named, numbered and labelled — is scattered across the floor in a glittering, tumbled heap. Nothing is broken. Nothing is on fire. There is simply an enormous, beautiful mess, and all the time in the world to put it right.
Wade into the pile. Bottles part around your legs, roll, knock into each other and settle. The liquid sloshes when you carry it.
Every bottle wears a real printed label — aged parchment, a letterpress watermark, a vermillion drop cap edged in gold. Hold it up to the light.
Find the shelf where it belongs and set it down. Right, and it locks in with a soft green swell — forever. Wrong, and nothing happens at all.

No pressure, ever
Mistakes cost nothing but the walk. Put a bottle in the wrong slot and there is no penalty, no buzzer, no score. Pull it back out and try again.
Correct is permanent. Every bottle you get right locks in with a soft green swell, and is a bottle you never think about again.
The shop saves itself. Every ten seconds, misfiled bottles included. Close the game mid-heap and come back tomorrow to exactly the shop you left.
Three difficulty modes. From numbered tags on every slot to a shop that hides its colours until you have earned them — plus a Purist mode with no help at all.
Made to be lived in
The bottles are the reason this game exists. Everything else in the shop is built to show them off.
It sloshes when you carry it, leans when you turn, foams when you shake it and settles when you set it down. Every bottle mirrors the room around it — candlelight, the domes, the shelves — and the colour lives in the liquid, not the glass.
The sun comes up at quarter past six, crosses three glass domes and goes down again. Long bright days, short soft nights, drifting stars and a moon that runs its phases.
Your lantern is a finding tool, not a floodlight. Sweep it across a dark corner and the bottles it touches glow back at you. It never gets pitch dark — this is a shop, not a horror game.
Every one of the 2,080 bottles is a physical object. Kick one and it goes. Pull one out of the middle of a stack and the ones above notice.
20 licensed tracks. Half the soundtrack starts locked and opens song by song as you finish shelves, with a music player built into the menu.
Every potion name, shelf title and symbol is a plain text file. Rename all 260. Retitle the shelves. Translate the shop into your own language — or write it in the online Label Maker.
260 names, all written by hand
Every name was written by hand and sorted onto 26 themed shelves, Alpha to Omega, plus a gold Sun shelf and a silver Moon shelf. They are not filler. Pick a bottle up and read it.
No 412
Elixir of
the Lich Who Just Wants a Hug
No 1177
Tonic of
Invisible Until the Bill Arrives
No 866
Brew of
Poltergeist Paying Monthly Rent
No 1503
Serum of
the Midnight Cleaning Frenzy
No 291
Potion of
Arrows Politely Missing You
No 1948
Concoction of
Exploding Into Confetti
Screenshots
One room, photographed at every hour it has. Click any of them to open it full size.
Tidy together. Or don't.
Online, on one couch, or head to head. Cross-platform between Steam and the Epic Games Store.
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Open your shop and read out a six-character room code. That is the entire setup — no account to make, no launcher to sign into, no ports to forward. Your friend types the code and they are standing in your shop, shoving the same pile you are, stealing bottles out of your hands.
One button adds a second player on the same screen, split left and right or top and bottom. Same pile, same shelves, twice the hands. Full controller support with in-game rebinding.
Split the shop clean down the middle and race. 13 shelves and 1,040 slots each, two mirrored piles, your side's bottles only. Win on time, on bottle count, or by tidying your whole half first.
Alchemess launches 17 September 2026. Wishlisting takes a second, and Steam emails you the moment it is out.
Make it your own
Every potion name, shelf title and bottle word is a plain text file — and you can write yours right here in the browser. Rename all 260 potions, retitle the 26 shelves, translate the shop into your own language, then download a mod folder and drop it into the game. Preview each label as you type.
Open the Label MakerBefore you ask
Everything a buyer usually wants to know before deciding. If yours is not here, write to us.
US$5.99, with a 10% discount in the launch week. Regional pricing applies.
17 September 2026, on Steam and the Epic Games Store the same day.
As long as you like. Finishing all 26 shelves is dozens of hours; most people tidy for an hour and leave the rest for tomorrow. The shop saves itself every ten seconds, so stopping costs nothing.
No. There is no timer, no enemy and no fail state. A bottle in the wrong slot costs you the walk back and nothing else.
Yes, with full controller support and in-game rebinding. It targets Windows 10 and 11; Steam Deck verification is in progress and this page will say so the moment it lands.
Three ways: online co-op through a six-character room code, couch co-op on one screen, and Sun vs Moon versus. Cross-play works between Steam and the Epic Games Store.
64-bit Windows 10 or 11, a DirectX 12 GPU (GTX 1660 or RX 5600 XT minimum, RTX 3060 recommended), 8 GB of RAM and 20 GB of space. NVIDIA DLSS 4 and AMD FSR 4.1.1 are both supported.
The game ships in English, German, French, Russian, Japanese, Simplified Chinese, Thai and Portuguese. Every potion name is a plain text file, so you can also translate the whole shop yourself with the Label Maker.

Launching on Steam and the Epic Games Store on 17 September 2026. One room. Two thousand and eighty bottles. Nowhere to be.